Here is a very large deep sea predator. Its size, its slender shape, its sharp dorsal scales, and its strong mandibles make it a very feared predator of the abyss.
Sculpt in Zbrush, retopology in Zbrush using the PolyGroupIt, topology details and UVs in Maya, texture in Substance Painter, rig skin and animation in 3DS Max. Rendered in Unreal Engine.
The final low poly asset is composed of 58K Tris complete with 4K texture size maps.
I am really satisfied with the final result and I really enjoyed creating this asset. I really hope you like it too !