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Environment Design - Pub Soccer

Three-week project I worked on with 4 other people to start my second year of game design school.
The challenge was to create, in groups of 5, a video game in one week, or at least a very advanced prototype.

I created all environment props, except the brick wall and the floor created by Nicolas Petus on Substance Designer.

Our artistic direction was to create an universe between the video game Sea of ​​Thieves and the French comic Rugbymen.
Also, the video game takes place in an Irish pub.

I worked on a fast Blockout, then I created the environment props (modeling and texturing), then I did the lighting.
Quentin Theil placed all the props in Unity to work on Storytelling, then on post-processing.
Nicolas Petus created characters, the floor and the brick wall.
Thomas Debois did FX and animations.
Clément Guichard did all the coding of the game.

Successful challenge? Yes !
I hope you like it !

Playing - In Game

Playing - In Game

Team Selection Menu - In Game

Team Selection Menu - In Game

Main Menu - In Game

Main Menu - In Game

Main Menu - Without Post-Process

Main Menu - Without Post-Process