Grenade created to be used as FPS weapon. I wanted to create it to look as realistic as possible. I also gave it a used look and predict stages of degradation.
Modelised on Autodesk Maya, textured on Substance Painter and finally presented with Adobe Photoshop from screenshots from the interfaces of Substance Painter and Maya Autodesk.
The final low poly asset is composed of 5918 Tris complete with 4K texture size maps.
No altered rendering, No post-processing.
Overall I am really Happy with the final outcome and really enjoyed making this asset. Really hope you like it too !