To create this asset, I started by modeling on Autodesk Maya and finished on Zbrush. Then, I applied a retopology to my meshs on Autodesk Maya. I textured on Substance Painter and finally presented it with Adobe Photoshop from screenshots from the interfaces of Substance Painter and Maya Autodesk.
The final low poly asset is composed of 526 Tris complete with 1024 texture size maps.
No altered rendering, no post-processing.
I was inspired by the Dungeon Stone Pillar of Dungeon Builder Starter Set of Bitgem site, as well as the Theban alphabet.
Overall, I am really satisfied with the final result and I really enjoyed creating this asset. I really hope you like it too !